History of Interaction Design

This course examines key thought leaders in interaction design, their innovations, and the technology and business contexts that shaped the environment for their work.

We will identify important technologies and innovations for human/computer interaction and seek to forecast their future capabilities. We will review and assess successful and failed designs to better understand the elements that led to significant design breakthroughs. The course will cover specific interaction metaphors and discuss the merits and constraints of each including: Command lines, Text Editors, WIMP (Windows, Icons, Menus and Pointing), Direct Manipulation interfaces, Gesture, Touch, Multi-touch, Voice Interaction, and other affordances.

Learning Objectives
Students will gain experience in identifying use problems or opportunity areas that are affected by social and technological trends. They will be able to identify baseline events and map important progress events. They will be able to create representations suitable for environmental scans and offering trend lines. They will examine the importance of ecosystem elements that frame user acceptance and commercial success.

Learning Outcomes
After concluding this course, the student will have gained perspective on the field on interaction design, be able to identify key thought leaders, and explain the innovations and circumstances that led to important progress for interaction design. Also, they will have gained an understanding of emerging design and technology trends that will help them identify the potential for future design breakthroughs.

Common
Managing Interdisciplinary Teams Design Connoisseurship Engaging Stakeholders in Innovation Special Topics Faculty Research Design Process and Knowledge Making the User Centered Case
Communication
Modeling Complexity Theories of Communication Fundamentals of Visual Communication Advanced Diagramming Metaphor and Analogy in Design Diagram Development Communication Strategies Communication Design Workshop
Interaction
Extensions of Media and Technology Interactive Space Interaction Design for Embedded Systems Interaction Design for Immersive Systems Prototyping Interactions Persuasive Interaction Design History of Interaction Design Interaction Design Methods Digital Development Workshop Interaction Design Workshop
Planning + Strategy
Designing Futures Adaptive Leadership Strategies for Open Innovation Organizational Models for Innovation Social and Economic Context of Design New Venture Design Innovation Methods Planning Implementation Business Models and Value Webs Business Frameworks and Strategy Design Planning Workshop Introduction to Portfolio Planning
Product
Design Development & Implementation Product Architecture and Platforms Form and Materials New Product Definition Product Design Workshop
Systems
Systems and Systems Theory in Design Networked Objects Networked Cities Human System Integration Systems Modeling and Prototyping Platform-based Design Strategy Systems Approach to Design Information Structuring and Management Structured Planning Workshop Service Systems Workshop
User Research
Stimulus in Design Research Behavioral Economics Online Research Methods Principles and Methods of User Research Coding and Analysis Co-Design and Participatory Research Methods Survey Methods Cultural Probes Experience Modeling Interview Methods Research Photography Research Planning & Execution