Interactive Space

This seminar will examine different variations of interactive and reactive spaces.

The seminar will concentrate on the theory and construction of, identities and characteristics of actors embedded in, and the technology employed in the design of such spaces.

In a world mediated by computing, we live our lives in intersections between the virtual world and the physical world. Physical architecture is now often augmented, and at times, supplanted by virtual or hybrid architectures. In this seminar, students will be exposed to the continuum between physical and virtual, focusing on interactive concepts in virtual space (such as Second Life, MMORPGs), physical space (such Smart Homes, Networked Cities), or hybrids of the two.

Learning Objectives
Students will use a lecture + case-study method to study and critique examples of interactive spaces. Through these examples, students will gain the ability to evaluate the technological, economic, and socio-cultural implications of interactive spaces and places which offer new ways of working, playing, praying, learning etc.

Learning Outcomes
Students will be able to analyze and discuss interactive spaces using contemporary concepts, theories, and research, as well as create interactive spaces in place of or in conjunction with traditional brick and mortar environments.

Common
Managing Interdisciplinary Teams Design Connoisseurship Engaging Stakeholders in Innovation Special Topics Faculty Research Design Process and Knowledge Making the User Centered Case
Communication
Modeling Complexity Theories of Communication Fundamentals of Visual Communication Advanced Diagramming Metaphor and Analogy in Design Diagram Development Communication Strategies Communication Design Workshop
Interaction
Extensions of Media and Technology Interactive Space Interaction Design for Embedded Systems Interaction Design for Immersive Systems Prototyping Interactions Persuasive Interaction Design History of Interaction Design Interaction Design Methods Digital Development Workshop Interaction Design Workshop
Planning + Strategy
Designing Futures Adaptive Leadership Strategies for Open Innovation Organizational Models for Innovation Social and Economic Context of Design New Venture Design Innovation Methods Planning Implementation Business Models and Value Webs Business Frameworks and Strategy Design Planning Workshop Introduction to Portfolio Planning
Product
Design Development & Implementation Product Architecture and Platforms Form and Materials New Product Definition Product Design Workshop
Systems
Systems and Systems Theory in Design Networked Objects Networked Cities Human System Integration Systems Modeling and Prototyping Platform-based Design Strategy Systems Approach to Design Information Structuring and Management Structured Planning Workshop Service Systems Workshop
User Research
Stimulus in Design Research Behavioral Economics Online Research Methods Principles and Methods of User Research Coding and Analysis Co-Design and Participatory Research Methods Survey Methods Cultural Probes Experience Modeling Interview Methods Research Photography Research Planning & Execution