Networked Objects

This workshop will explore the relationship between digital technologies - new media, urban screens, sensors and radio-frequency identification chips (RFID), mobile and wireless technology, and ubiquitous computing – as they are embedded into physical products/artifacts, spaces and environments as well as architecture and buildings, which is commonly referred to as the “internet of things.”

This workshop takes a critical perspective on technology drawing on theories from communications, science and technology studies and design. The goal of the class is to experiment with and prototype emergent networked objects in order to learn about the opportunities, affordances and constraints of integrating them into our everyday life.

Learning Objectives
Students will become familiar with key theories from communications, science and technology studies and design in order to develop a nuanced understanding of the relationships between people, technologies and places. Emphasis is placed on using a critical design approach to prototyping emergent networked objects. Students will use interaction design methods such as ecosystem maps, paper prototypes, process flows, scenarios, wireframes in order to create rich narratives for products, services and systems.

Learning Outcomes

  • Become familiar with theories from communications, science and technology studies
  • Develop a sophisticated understanding of the relationships between people, technologies and places
  • Gain experience in prototyping using a critical design approach
  • Learn to evaluate prototypes as tools for thinking
  • Gain experience in interaction design methods such as paper prototyping and well as creating scenarios and wireframes
Common
Managing Interdisciplinary Teams Design Connoisseurship Engaging Stakeholders in Innovation Special Topics Faculty Research Design Process and Knowledge Making the User Centered Case
Communication
Modeling Complexity Theories of Communication Fundamentals of Visual Communication Advanced Diagramming Metaphor and Analogy in Design Diagram Development Communication Strategies Communication Design Workshop
Interaction
Extensions of Media and Technology Interactive Space Interaction Design for Embedded Systems Interaction Design for Immersive Systems Prototyping Interactions Persuasive Interaction Design History of Interaction Design Interaction Design Methods Digital Development Workshop Interaction Design Workshop
Planning + Strategy
Designing Futures Adaptive Leadership Strategies for Open Innovation Organizational Models for Innovation Social and Economic Context of Design New Venture Design Innovation Methods Planning Implementation Business Models and Value Webs Business Frameworks and Strategy Design Planning Workshop Introduction to Portfolio Planning
Product
Design Development & Implementation Product Architecture and Platforms Form and Materials New Product Definition Product Design Workshop
Systems
Systems and Systems Theory in Design Networked Objects Networked Cities Human System Integration Systems Modeling and Prototyping Platform-based Design Strategy Systems Approach to Design Information Structuring and Management Structured Planning Workshop Service Systems Workshop
User Research
Stimulus in Design Research Behavioral Economics Online Research Methods Principles and Methods of User Research Coding and Analysis Co-Design and Participatory Research Methods Survey Methods Cultural Probes Experience Modeling Interview Methods Research Photography Research Planning & Execution