Prototyping Interactions

This seminar is a survey of interaction models, prototyping methods, and tools borrowed from computer programming and product design.

This review will help designers work at the intersection of social, cultural and technological contexts. The course will also touch on topics in cognitive psychology, sociology, and anthropology with computer science and design.

Learning Objectives

  • Expose students to methods of prototyping useful across different stages of interaction design
  • Develop the skill to effectively explore relationships between intangible ideas/data and the formal elements that make an idea accessible
  • Gain experience with supporting the creative process, at either the individual scale and/or a collaborative team scale


Learning Outcomes
At the end of the seminar, students should be able to envision, evaluate, and communicate interaction design ideas using the multiple layers of sketches, prototypes and interactive peripherals.

Managing Interdisciplinary Teams Design Connoisseurship Engaging Stakeholders in Innovation Special Topics Faculty Research Design Process and Knowledge Making the User Centered Case
Modeling Complexity Theories of Communication Fundamentals of Visual Communication Advanced Diagramming Metaphor and Analogy in Design Diagram Development Communication Strategies Communication Design Workshop
Extensions of Media and Technology Interactive Space Interaction Design for Embedded Systems Interaction Design for Immersive Systems Prototyping Interactions Persuasive Interaction Design History of Interaction Design Interaction Design Methods Digital Development Workshop Interaction Design Workshop
Planning + Strategy
Designing Futures Adaptive Leadership Strategies for Open Innovation Organizational Models for Innovation Social and Economic Context of Design New Venture Design Innovation Methods Planning Implementation Business Models and Value Webs Business Frameworks and Strategy Design Planning Workshop Introduction to Portfolio Planning
Design Development & Implementation Product Architecture and Platforms Form and Materials New Product Definition Product Design Workshop
Systems and Systems Theory in Design Networked Objects Networked Cities Human System Integration Systems Modeling and Prototyping Platform-based Design Strategy Systems Approach to Design Information Structuring and Management Structured Planning Workshop Service Systems Workshop
User Research
Stimulus in Design Research Behavioral Economics Online Research Methods Principles and Methods of User Research Coding and Analysis Co-Design and Participatory Research Methods Survey Methods Cultural Probes Experience Modeling Interview Methods Research Photography Research Planning & Execution