Professor Whitney has published and lectured throughout the world about ways of making technological innovations more humane, the link between design and business strategy, and methods of designing interactive communications and products. His writing is generally about new frameworks of design that respond to three transformations: linking insights about user experience to business strategy, the shift from mass-production to flexible production, and the shift from national markets to markets that are both global and “markets of one.”
BusinessWeek has profiled Whitney as a “design visionary” for bringing together design and business, Forbes named him as one of six members of the “E-Gang” for his work in human-centered design, Fast Company has identified him as a “master of design” for linking the creation of user value and economic value, and Global Entrepreneur named him one of the 25 people worldwide doing the most to bring new ideas to business in China.
He is the principal investigator of several research projects at the Institute of Design, including “Global Companies in Local Markets,” “Design for the Base of the Pyramid,” and “Schools in the Digital Age.” His recent work has been supported by several grants, including funding from the John D. and Catherine T. MacArthur Foundation, SC Johnson, the Steelcase Foundation, and numerous corporations.
He is a trustee of the Global Heritage Fund, which supports restoration of heritage sites and local communities in the developing world.
Related News:
Professors Carlos Teixeira and Patrick Whitney at Harvard University
Dean Patrick Whitney on Radio One, India
A Lasting Vision: Photographs from IIT Institute of Design 1970-2001
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Patrick Whitney tours Europe speaking on Whole View framework
Related Projects:
BetterAt
30 Million Words: Early Childhood Education in Detroit
Related Courses:
Social and Economic Context of Design
Faculty Research
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BetterAt/School Book
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Interactive Home Deck
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Leading Growth Through Design: An Interview with Patrick Whitney
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Design in a Global World
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BetterAt Report
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Learning Network Final Report
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BetterAt/School Interface
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BetterAt Cross-Device Platform
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BetterAt Experience Divide Model
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Designing for the Base of the Pyramid
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Faster, Cheaper, Deeper User Research
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Daily Life, Not Markets: Customer-Centered Design
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New Paths for Innovation: Running Forward, Looking Backwards
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Learning in the Creative Economy
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Perspectives on Design and Strategy
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